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ART TEACHING SAMPLES

About Computer Graphics

COMPUTER GRAPHICS I & II

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A full year entry-level introduction to Digital Art using Adobe Photoshop to create a diverse portfolio of works emphasizing the Elements of Art

WHAT DOES A 

PERFORMANCE TASK

LOOK LIKE?

 

Novel-Imagery Word-Cloud

UNIT: Shapes

OBJECTIVE: Manipulate the SHAPES of INFLUENTIAL WORDS you associate with a novel you've read into a recognizable shape associated with that same novel.

CRITERIA*:

  • Image should be themed off of a high school reading level novel or poem 

  • Majority of vocabulary should reflect high school ELA topics: themes, imagery, settings, styles, famous quotes, and popular characters (try to avoid vague words, too many synonyms of the same idea, or minor character names - variety and recognition is key!)

*Criteria is differentiated for sub-groups and special populations

RUBRIC: each component is directly related to the NYC Visual Arts Blueprint Benchmarks - click on the graphic to the right to expand

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Student work at all levels - click to see

MODIFIED INSTRUCTION

Along with relaxed criteria for spelling and word choice, students in need of modified instruction (such as ELL's, SWD's, or IEP students) are provided the option to theme their shape off of ANY text such as comics, manga, children's books, and even video game instructions.  Meanwhile, an extension strategy (Text Effects) is taught for students seeking more challenging ways to make their designs pop.  

See examples in the gallery to the left.

MODELING AND

GUIDED INSTRUCTION

 

Before the compositions above were created, there was the "Check-for-Understanding-Guided-Instructional-Demo" - a long named, but critical component in formatively assessing concept/skill proficiency and student readiness.

Engaging all learning styles (hear, see, do) students follow along with me in creating a "practice project" that is modeled from concept-to-completion.  It's in this "I-do/we-do" stage where vocabulary, troubleshooting, and connections to the rubric are explained.

CFU Demos are evaluated as a class after completion, with students asked to provide positive feedback and explain with evidence how/where a composition would (or would not) satisfy the task rubric.

In the gallery on the right are examples, all of "the Monster", because this unit is interdisciplinary and Frankenstein was the novel being taught by the English teacher at the time of this demonstration...

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CG STUDENT WORK GALLERY

CG Student Work Galley

DIGITAL MEDIA

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An advanced elective for video editing and creating exciting motion-graphic animations to develop an understanding of timing and rhythm utilizing Adobe After Effects and Premier

WHAT IS THIS CLASS?

 

This is the hard class, with projects based directly off my experiences as a video game and commercial animator.  Students will learn squash-and-stretch, compositing, speed-ramps, masks and layer, transitions, special effects, and a whole lot more as they learn to tell stories through kinetic typography lyrics videos, mini-music videos, video bumpers, parallax image animations, project tutorials, and rotoscopings.

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AND WHAT CAN

STUDENTS LEARN FROM IT

 

Though based on in-demand, real-world motion graphic arts needs, Digital Media project units are guided by the NYC Blueprint for Moving Images: Animation benchmarks and primarily focus on teaching transferable skills.  Developing a sense of time and rhythm, solving complex processes by improving and trial and error, committing and persevering through challenging long-term projects, demonstrating independence or collaborating on creative ideas, and meeting seemingly impossible dead-lines.  Students are incredibly satisfied when they reflect on the maturity animation requires. 

About Digital Media

DM STUDENT ANIMATIONS

DIGITAL MEDIA STUDENT ANIMATIONS

DIGITAL MEDIA STUDENT ANIMATIONS
Compositing_AlvaradoStephanie
00:07
Play Video
MusicVideo_ONealSImeon
03:02
Play Video
Political_CrearyLatrell
00:08
Play Video
Parallax_RamosJahir
00:08
Play Video
KineticTypography_MarinAlexander_Small
01:04
Play Video
RotoscopeComp_FallClass
00:43
Play Video
Tutorial_WangchukNamgay
03:19
Play Video
MusicVideo_CortesYaritza
02:49
Play Video
Compositing_ReynosoIsahel
00:11
Play Video
MusicVideo_ColonMatthew
03:13
Play Video
Political_MukhtarWaqar
00:08
Play Video
Parallax_SurlesTodd
00:08
Play Video

  Careful - some have LOUD volume!  

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DM Student Work

DESKTOP PUBLISHING

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An interdisciplinary elective with a focus on typography and communication using Adobe Indesign to produce printable media such as school event fliers, pamphlets, and posters

HOW IS

DESKTOP PUBLISHING

DIFFERENT THAN

COMPUTER GRAPHICS?

 

Students seeking to create digital art of a more practical nature will find themselves right at home with Desktop Publishing.  Curriculum revolves around the Principles of Design and creating layout for commonly understood materials such as posters for the basketball team (including their schedule), senior bake sale fliers, business cards, multi-page menus, graphic resumes, prom invitations, and small booklets.  Additionally, students who have successfully completed this course are responsible for creating the school yearbook.  It's apples-to-apples preparation for the most common entry-level graphic design jobs.

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About Desktop Publishing
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DP STUDENT PRINTED MATERIALS

For the final project students create a portfolio booklet based on their Graphics Arts journey.  It's nothing but their own work in their own words!

 

Check out Istiaq's final portfolio on the left.

DP Student Work
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